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Home » Member News » Fighters gain defense bonuses over other races and classes

Fighter: Fighters are the first EVO class from a rogue, and can evolve to a champion for meleers, and Archers for rangers. Fighters gain defense bonuses over other races and classes, but are weak to mage FF14 Gil attacks.

They have powerful axe skills and are based on nature-related skills such as Air, Earth, Fire and Water. They suit best with Dual Axes or a 2 Handed Axe, and are also reasonably skillful with a bow (Not a crossbow).

Champion: The Champion is one of the two Second Job Classes of the Fighter in the Gaia Race. The Champion excels in Hand to hand and melee combat, focusing mainly on large 2 Handed axes or dual axes.

Compared with a Fighter, Champions have increased HP, and slightly increased MP, as well as no Archery Skills, and instead, higher damage dealing axe based attack skills.

The Champion is seldom a match, however, for Mages, but will easily defeat Melee or Archery based monsters of a higher level. When it comes to Dungeon Parties, Champions are preference, because of their high defence bonuses and healing skills, as well as their ability to self increase their vitality skill.